American Truck Simulator -v1.35.1.3s 21 Dlcs... -

As of June 2019, having 21 DLCs meant a nearly complete collection of available content at that time. This set typically includes: Key DLCs Included Map Expansions Washington, Oregon, New Mexico, Arizona (Free) Cargo & Trailers Forest Machinery, Heavy Cargo Pack, Special Transport Customization

The version v1.35.1.3s American Truck Simulator (ATS) was a landmark update released in June 2019, primarily known for introducing the Washington map expansion DirectX 11 support This specific release, often bundled with American Truck Simulator -v1.35.1.3s 21 DLCs...

This specific build was a "Stable" branch, though early DX11 implementation had minor flickering issues for some users. Current Context (2026) It is important to note that v1.35 is now considered "Legacy." As of early 2026, the game is on version 1.58 Truck Simulator Wiki Why stay on v1.35? As of June 2019, having 21 DLCs meant

Having 21 DLCs meant the player had access to the entire West Coast and the Pacific Northwest, plus the first leg of the journey east (New Mexico). It was the first time the map felt truly "huge." Having 21 DLCs meant the player had access

: SCS Software is known for its active engagement with the game's community, regularly releasing updates, new content, and responding to player feedback.

SCS Software follows a structured versioning system. The branch was a major content and engine update. The suffix .1.3s indicates a minor revision – specifically, the third hotfix of the first major patch after the 1.35 public beta. The "s" stands for "Steam" build. By the time 1.35.1.3s rolled out, most critical bugs from the initial 1.35 release had been squashed, making it the most stable iteration of the 1.35 cycle.

Version 1.35 was a pivotal update for the Prism3D engine. While the 1.35 branch is often remembered as a precursor to the 1.36 update which introduced the Vulkan API renderer, version 1.35.1.3s represents the maturity of the DirectX 11 implementation. This build optimized memory management, allowing for higher fidelity shadows and more complex model rendering without degrading frame rates—a critical requirement for a game often played on multi-monitor setups by simulation enthusiasts.