Videogame Madness Brock Kniles Roman Todd Verified ~upd~ -

"We don't have a choice," Brock muttered, extending a hand. "Truce?"

struct EntropyObject float entropy; // 0.0 (stable) → 1.0 (fully decayed) float decayRate; // per second, varies by material std::function<void()> onDecay; // callback for transformation ; videogame madness brock kniles roman todd verified