Type in a song number or phrase to search for a song. You can search using transliteration into western characters, or using language-specific characters. You can use the * character as a wildcard eg har*heral, or . to represent a single character eg je.us. Click the dropdown to see the many advanced filters available. ao oni 3.0
Error fetching initialization data. Please turn your internet connection on and click 'Retry' below.
Welcome to Worship Leader. On each page there will be a short help message appearing at the bottom of your screen. To see the full help, touch the message. To turn these messages off, go to the settings page.
Below, you can choose the language you would like to use the app in.
This song is already in this set. Can't add a second time.
You don't have any sets yet, choose a song and click 'Add Song to Set' to make one
Here you can see a list of any worship sets that you have created. These help you to click forwards and backwards between songs. You can create these by clicking 'Add to Set' when viewing a song.
Here are all the songs in your worship set. You can reorder them by dragging on the reorder icon next to each song, or remove them by clicking the cross icon.
Hiding Spots and StealthThe introduction of lockers and wardrobes added a layer of tension. In 3.0, hiding isn't a guarantee of safety. If the Oni sees you enter a closet, he will pull you out. The timing required to break line of sight before hiding became the game’s signature skill gap, creating high-stakes "cat and mouse" sequences.
Environmental InteractionThe puzzles in 3.0 became more integrated into the horror. Players often had to solve logic puzzles or find keys while knowing the Oni could spawn at any moment. This created a unique "hurry up and wait" tension that defined the pacing of the game. The RPG Maker Aesthetic
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Hiding Spots and StealthThe introduction of lockers and wardrobes added a layer of tension. In 3.0, hiding isn't a guarantee of safety. If the Oni sees you enter a closet, he will pull you out. The timing required to break line of sight before hiding became the game’s signature skill gap, creating high-stakes "cat and mouse" sequences.
Environmental InteractionThe puzzles in 3.0 became more integrated into the horror. Players often had to solve logic puzzles or find keys while knowing the Oni could spawn at any moment. This created a unique "hurry up and wait" tension that defined the pacing of the game. The RPG Maker Aesthetic
Please select one or more song databases that you wish to download
Please select one or more song databases to download
There was an error downloading or installing the song databases. Either your device has run out of space or you have a problem with your internet connection. Please check and try again.
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