Lossless Scaling V3.0.0.1 [hot] -
Mira scrolled. The resolution was not just spatial. V3 had scaled context. Sound cues embedded from the original street recording unfurled across time—some neighbor’s distant laugh, the cadence of a bicycle bell—precise enough that when she toggled the audio layer, it felt like standing in the alley. Even the smell tags—an experimental sensor that mapped volatile organic compounds—rendered as metadata: faint traces of frying oil at 17.3%, old rain at 22.1%, diesel at 5.6%. The machine had made the invisible legible.
: It is highly recommended to cap your in-game frame rate to a stable number (minimum 30 FPS) to ensure smooth frame generation. Disable VSync Lossless Scaling V3.0.0.1
| Issue in 3.0.0 | Solution in 3.0.0.1 | | :--- | :--- | | Random stuttering in borderless fullscreen when LSFG x3 mode active | Rewritten frame pacing thread; now syncs to D3D11/D3D12 present calls | | Cursor lag/jitter in Unity games | Mouse capture reworked; bypasses DirectInput for raw input sampling | | Memory leak after 2+ hours of LSFG x4 | Fixed reference counter in frame buffer pool; now reuses memory instead of allocating | | Scaling not applying to Vulkan titles (Yuzu/RPCS3) | Added fallback to WGC for Vulkan swapchains | Mira scrolled