Dbfz Hitbox | Viewer Exclusive

Standard viewers use opaque green/red. We will implement an alpha-blended "Neon" style.

The mod overlays colored boxes on characters to represent different interactive zones: dbfz hitbox viewer exclusive

A "ghosting" feature that shows the hitbox path of an assist character relative to the point character's movement. This would help players lab exact timing for assist-based extensions or cross-ups. Standard viewers use opaque green/red

Visualizing the invisible is the fastest way to improve your "fighting game IQ." By using a , you stop playing based on "feel" and start playing based on data. You'll stop complaining about "broken" moves and start understanding their limitations. This would help players lab exact timing for

ImGui::Text("Visual Settings"); ImGui::Checkbox("Enable X-Ray (Transparency)", &settings.bXRay); ImGui::Checkbox("Show Frame Data Overlay", &settings.bShowFrameData);

(Simultaneous Opposite Cardinal Directions) to allow unique techniques like holding "Back" while tapping "Forward" to dash. Customization