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|---|---|
| Album: | Keressük! |
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To the outside observer, Mugen Vore Edits are a bizarre curiosity—a glitch in the matrix of fighting game culture. But to the creators, they represent the ultimate freedom of the Mugen engine.
Set AssertSpecial with flag = invisible on P2 while they are in the captured state.
Use this controller to "bind" the opponent (Player 2) to a specific coordinate on your character (e.g., their stomach area).
To develop this piece, you first need the visual assets for the character's new state. Expansion Sprites
: Because M.U.G.E.N is an open-source project for non-commercial use, these edits lack professional QA. Some edits might have broken "hitboxes" or cause the game to crash if they aren't compatible with certain versions like M.U.G.E.N 1.0 or 1.1 .


To the outside observer, Mugen Vore Edits are a bizarre curiosity—a glitch in the matrix of fighting game culture. But to the creators, they represent the ultimate freedom of the Mugen engine.
Set AssertSpecial with flag = invisible on P2 while they are in the captured state.
Use this controller to "bind" the opponent (Player 2) to a specific coordinate on your character (e.g., their stomach area).
To develop this piece, you first need the visual assets for the character's new state. Expansion Sprites
: Because M.U.G.E.N is an open-source project for non-commercial use, these edits lack professional QA. Some edits might have broken "hitboxes" or cause the game to crash if they aren't compatible with certain versions like M.U.G.E.N 1.0 or 1.1 .