Tip: Pair this with a controller remap for a more Ghost Recon feel.
Because the engine was not open-source, modders faced significant hurdles in adding new content (such as entirely new 3D models), leading to a modding scene focused primarily on "tweaking" and "re-skinning" existing assets rather than creating new geometry from scratch.
Because the original PC port is often considered unstable on modern systems, many "mods" are actually technical fixes:
: Mods like the Woodland Outfits & Gear replace the standard desert fatigues with green camo or training gear.