// If statement if (hp <= 0) instance_destroy(); else if (hp < 30) audio_play_sound(snd_lowhealth, 0, false);
place_meeting(x, y, obj)
If you know the specific instance ID, you use a dot. gamemaker studio 2 gml
;
// 4. DRAW THE TOP FACE (The "Front") // Draw the main sprite. draw_set_color(_col_top); draw_sprite_ext(_sprite, _frame, _x, _y, 1, 1, 0, _col_top, 1); // If statement if (hp <= 0) instance_destroy();
Recent updates have modernized GML significantly. It now supports Method Variables // If statement if (hp <
// Create Event enum states IDLE, WALK, JUMP, ATTACK state = states.IDLE;