4story Server Files
. The gameplay data is organized into specific tables that dictate every entity's behavior in the world: TMAPMONCHART : Manages monster data relative to specific maps. TMONSPAWNCHART : Controls the spawn rates and locations of mobs. TMONITEMCHART : Defines the loot tables for defeated enemies. TMANATTRCHART : Handles character and NPC attributes. Essential Executables and Services
Setting Up a Private 4Story Server: A Beginner's Guide - RaGEZONE 4story server files
4Story_Server/ ├── AccountServer/ # Authentication & session management ├── GameServer/ # Main game logic, zones, NPCs, PvP ├── GatewayServer/ # Packet routing & encryption ├── LogServer/ # Combat logs, economy telemetry ├── Database/ # MSSQL scripts (SPs, tables, triggers) ├── Scripts/ # LUA or custom .SCP/.MDP behavior files └── Config/ # XML/INI network & feature toggles TMONITEMCHART : Defines the loot tables for defeated enemies
In GameSrv.exe config tables (sometimes stored in the database), you can adjust: how they interact
This article explores what these files actually contain, how they interact, and the modern techniques used to manipulate them.