CREATE TABLE unit_events ( event_id BIGSERIAL, game_id TEXT REFERENCES games, timestamp_sec FLOAT, player_id TEXT, unit_type TEXT, event_type TEXT, -- born, died, upgraded x REAL, y REAL, parent_unit_id TEXT, -- linked to other event FOREIGN KEY (game_id, player_id) REFERENCES players );
associated with this specific step—often capped at roughly 100–300 kbps regardless of the user’s actual internet bandwidth. This suggests that "Preparing Game Data" pulls from secondary, potentially lower-priority Blizzard servers rather than the primary high-speed Content Delivery Networks (CDNs) used for major patches. Proven Strategies for Resolution
CREATE TABLE unit_events ( event_id BIGSERIAL, game_id TEXT REFERENCES games, timestamp_sec FLOAT, player_id TEXT, unit_type TEXT, event_type TEXT, -- born, died, upgraded x REAL, y REAL, parent_unit_id TEXT, -- linked to other event FOREIGN KEY (game_id, player_id) REFERENCES players );
associated with this specific step—often capped at roughly 100–300 kbps regardless of the user’s actual internet bandwidth. This suggests that "Preparing Game Data" pulls from secondary, potentially lower-priority Blizzard servers rather than the primary high-speed Content Delivery Networks (CDNs) used for major patches. Proven Strategies for Resolution starcraft 2 preparing game data link