If you want to experiment:
Your success depends on how you allocate time during the three development phases. While these vary by genre, here are the core targets:
Partner with streamers to boost game hype and reach specific audiences. If you'd like, I can: Give you a step-by-step walkthrough for the first 10 years. Detail the specialist requirements for your staff. Explain how to unlock the Hardware Lab for consoles. Guide :: V1.6 All Topic / Audience Combinations
Many guides tell you to create a new engine every two games. The "Engine Debt" mechanic is active.
Early success is about balancing your growth to avoid hitting a "difficulty wall."
