Section C — Design & creativity (25 marks) Task 4 — New resource family design (15 marks) Design a short family of three related resources (names, brief role, one production chain each) centered on “textiles” but with an Ostriv flavor. For each resource include:
: It allows you to modify the default storage capacities of buildings, which is particularly useful for late-game cities where standard storage limits become bottlenecks. Real-time Monitoring
: Increase the storage capacity of individual buildings by up to 10x their default limits.