To implement a simple "kick" feature, the server-side logic typically follows this pattern: from the admin's GUI via a RemoteEvent.
These are usually one of three things:
. In modern Roblox, FE prevents client-side scripts from making changes that affect other players unless they go through a RemoteEvent on the server. Key Components of an FE Kick/Ban System
Dropdown menus or auto-complete text boxes make finding target players much faster. ⚠️ The Bad
To implement a simple "kick" feature, the server-side logic typically follows this pattern: from the admin's GUI via a RemoteEvent.
These are usually one of three things:
. In modern Roblox, FE prevents client-side scripts from making changes that affect other players unless they go through a RemoteEvent on the server. Key Components of an FE Kick/Ban System
Dropdown menus or auto-complete text boxes make finding target players much faster. ⚠️ The Bad