On his second monitor, a forum post from 2015 was open. The title was written in that specific, nostalgic style of the era:
If you are a Roblox developer, protecting your game against Loop Kill scripts is vital: - FE - Loop Kill All Script - ROBLOX SCRIPTS - ...
If you are a Roblox developer looking to protect your game from these scripts, consider these best practices: On his second monitor, a forum post from 2015 was open
| Method | Mechanism | Effectiveness | |--------|-----------|----------------| | | Applies extreme velocity or torque to all player characters, flinging them into the void or damaging zones. | Medium – Many games have anti-fling. | | Remote Event Spamming | Finds and spams a game's own remote events that were intended to deal damage (e.g., weapon systems). | High – If game is poorly coded. | | Character Removal Loop | Repeatedly removes the local character's collision or teleports other players' hitboxes into kill parts. | Low – Often patched. | | FireAllClients abuse | If the developer mistakenly allows a server-to-client remote to be fired from client, the script exploits that. | Rare – Easily fixed. | | | Remote Event Spamming | Finds and