| Component | Minimum (Small-scale, 50 players) | Recommended (500+ players) | |-----------|------------------------------------|-----------------------------| | CPU | 2-core @ 2.0 GHz | 4-core @ 3.0 GHz+ (high single-thread) | | RAM | 4 GB | 16 GB (for filesystem cache) | | Storage | 100 GB HDD (SATA) | 500 GB SSD RAID 1 (for low latency) | | Network | 100 Mbps | 1 Gbps with QoS for game traffic | | OS | Windows Server 2008 / Linux (Wine) | Windows Server 2016 / Debian |
: Authenticates user credentials. Configuration often involves editing a file within the client to point to the server's IP address. Field/Game Server
0 2 * * * /usr/bin/rsync -a --delete /var/lib/ryl2/data/ backup@example:/backups/ryl2/
Cloudflare R2, AWS S3 + CloudFront, or Bunny.net.
| Component | Minimum (Small-scale, 50 players) | Recommended (500+ players) | |-----------|------------------------------------|-----------------------------| | CPU | 2-core @ 2.0 GHz | 4-core @ 3.0 GHz+ (high single-thread) | | RAM | 4 GB | 16 GB (for filesystem cache) | | Storage | 100 GB HDD (SATA) | 500 GB SSD RAID 1 (for low latency) | | Network | 100 Mbps | 1 Gbps with QoS for game traffic | | OS | Windows Server 2008 / Linux (Wine) | Windows Server 2016 / Debian |
: Authenticates user credentials. Configuration often involves editing a file within the client to point to the server's IP address. Field/Game Server ryl2 file server
0 2 * * * /usr/bin/rsync -a --delete /var/lib/ryl2/data/ backup@example:/backups/ryl2/ | Component | Minimum (Small-scale, 50 players) |
Cloudflare R2, AWS S3 + CloudFront, or Bunny.net. | Component | Minimum (Small-scale