For fans of the city-building genre, few moments are as satisfying as seeing a perfectly balanced economy humming along. In the world of Anno 1701 (also known as 1701 A.D. ), that satisfaction is hard-won. While many strategy games focus on warfare, Anno 1701 is a game of logistics, ratios, and the delicate art of supply chain management.
Therefore, building a production chain is not just about placing buildings; it is about designing a city layout where raw materials flow seamlessly into processing plants, and finished goods flow efficiently to the central market. anno 1701 production chains
: Late-game goods like Jewelry require deep mines for a steady supply of gold and gems. For fans of the city-building genre, few moments
indicate a farm is full because the processor (e.g., the Weaver) is backed up. While many strategy games focus on warfare, Anno
| Product | Full Chain | |---------|-------------| | Tobacco | Tobacco Plantation → Cigar Factory | | Chocolate | Cocoa Plantation → Roastery (requires Sugar too? No – sugar separate) – Wait: . Sugar from Sugar Plantation → Sugar Mill. Then Chocolate Factory. | | Jewelry | Gold Ore (Mine) + Gems (Mine or Expedition) → Jewelry Workshop | | Glass | Sand Mine + Logs → Glass Smelter | | Tools | Iron Ore + Logs → Tool Workshop | | Cannons | Iron Ore + Logs → Cannon Foundry | | Books | Paper (Hemp → Paper Mill) + Leather (Hunter + Salt → Tanner) → Printing House | | Spectacles | Glass + Logs → Optician (needed for Aristocrats) |