| Principle | Implementation | |-----------|----------------| | | Timed games with immediate feedback, no penalty for wrong answers | | Varied representations | Numbers on a number line, visual fractions (circles/bars), symbolic equations | | Adaptive difficulty | Some games increase speed or complexity after consecutive correct answers | | Error transparency | Wrong answers show the correct response before moving on | | Minimal extrinsic rewards | Points, high scores, or stars; no virtual currency or loot boxes |
An ambitious roadmap for MathsFrame could include:
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