CC-BY
this specification document is based on the
EAD stands for Encoded Archival Description, and is a non-proprietary de facto standard for the encoding of finding aids for use in a networked (online) environment. Finding aids are inventories, indexes, or guides that are created by archival and manuscript repositories to provide information about specific collections. While the finding aids may vary somewhat in style, their common purpose is to provide detailed description of the content and intellectual organization of collections of archival materials. EAD allows the standardization of collection information in finding aids within and across repositories.
Criticism focuses on the grind. To unlock the best dance moves for Morwen, you need 500 "Applause Points," which currently requires about six hours of real-world time. The developers have promised a balancing patch next week.
“The boards remember every step. What will yours leave behind?”
At the bar sat an old woman who had not left Marrow Lane for twenty years. She had come to the inn that night seeking nothing but the warmth of company; when the tune wrapped around her, she stood as if remembering a language she had once spoken. She took the hand of the man who had carved toys for her grandchildren and led him to the cleared floor. They did not need to be taught—memory filled their limbs. Neighbors who had passed roadways without so much as a nod found themselves in step with someone they had never danced with before. Even the children, usually spinning from too much sugar, moved as if the music had set a gentler clock in their bones.
This update was a major milestone that moved the game from early concepts toward a functional management loop: Refined Core Loop
The EAD ODD is a XML-TEI document made up of three main parts. The first one is,
like any other TEI document, the
Criticism focuses on the grind. To unlock the best dance moves for Morwen, you need 500 "Applause Points," which currently requires about six hours of real-world time. The developers have promised a balancing patch next week.
“The boards remember every step. What will yours leave behind?”
At the bar sat an old woman who had not left Marrow Lane for twenty years. She had come to the inn that night seeking nothing but the warmth of company; when the tune wrapped around her, she stood as if remembering a language she had once spoken. She took the hand of the man who had carved toys for her grandchildren and led him to the cleared floor. They did not need to be taught—memory filled their limbs. Neighbors who had passed roadways without so much as a nod found themselves in step with someone they had never danced with before. Even the children, usually spinning from too much sugar, moved as if the music had set a gentler clock in their bones.
This update was a major milestone that moved the game from early concepts toward a functional management loop: Refined Core Loop