Week 2 — Movement & Sync
| Issue | Impact | Suggested Fix | |-------|--------|----------------| | | High – objects/players jump or reset positions | Implement authority transfer for interactables; use interpolation + reconciliation | | No connection timeout or retry | Medium – players hang on “Connecting…” indefinitely | Add 10s timeout + status message; allow manual retry | | Host migration missing | Medium – session ends abruptly if host leaves | Store session state; designate a new host via consensus (or warn players) | | Input lag on high ping (>150ms) | High – game feels unresponsive | Client-side prediction + server reconciliation (if server authoritative) | prototype multiplayer mod
The exists in a safe harbor—for now. The mod does not include any copyrighted assets; it is a DLL and an .exe launcher. You must own a legal copy of Prototype (either the Steam or GOG version). Unless the mod starts charging money or includes a cracked executable, Microsoft is unlikely to notice—or care about—a niche project for a 15-year-old franchise. Week 2 — Movement & Sync | Issue
The mod typically uses a browser system or direct IP connection: Unless the mod starts charging money or includes