Malevolent Planet Unity2d Day1 To Day3 Public Link | CERTIFIED • 2025 |
Public builds are often available to play online or download via SugarMint's itch.io profile. Development Paper: Days 1–3 Recap
👉 Play "Malevolent Planet" Prototype – Days 1-3 Build (Replace with actual Itch.io or GitHub Pages link) malevolent planet unity2d day1 to day3 public link
: Integrating the first choices and branch-off points for NSFW and story-critical encounters. Accessing the Project: Public Links Public builds are often available to play online
. Note that saving is currently disabled in this preview, so try to explore as much as you can in one sitting! Check it out here: Malevolent Planet 2D on Patreon draft a caption specifically for a platform like Instagram or Twitter (X)? Note that saving is currently disabled in this
The malevolent planet here shifts from geological to . The public link’s forum comments noted that day 2 includes a hidden counter: every time the player fails the tremor minigame, the world’s "Malice Index" increases, causing background flora to develop eyes (sprite swapping via Unity Animator). This non-aggressive horror—being watched by plants—is more unsettling than direct combat. The planet does not attack; it observes and adapts.
: A visual style reminiscent of games like Among Us or Third Crisis .
The game uses a "Dynamic Tilemap" system. On Day 2, specific tiles (grass, mud, stone) swap their collision masks every 15 minutes. If you suddenly clip through the floor, jump immediately—you are falling through a tile that just dematerialized.